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I see what you're trying to do, but I do not know if can be done. You could try measuring a circle with arc move and set an on-error for when it runs into the key, having it set a read point, put the x,y,z locations from the read point into variables and use them to create your measurement. Just spit balling here, I have not tested this.
Hello, bring back from the dead
M-Cosmos (Mitutoyo) simply has a circular path point measure. You tell it start angle, radius, and CW/CCW, and it will start at that point and circular move at measure speed for the prehit distance until it measures a point (or errors). Could this be done with a circular move and on error (when it hits the surface), use read point to get an approximate result?

I think the issue would be that MOVE/CIRCLULAR has to be part of a feature - there are no parameters to control it.
I would think a better option might be a vector point in a loop, with 'on miss part' incrementing the loop on. When a hit occurs, this could be clocked to and then exit the loop.
Maybe just make a loop to move to X,Y point and do some trig calculations each loop to move the equivalent of so many degrees of rotation at a given radius. I have formula saved somewhere for PR to XY coordinate calc. Could make it a subroutine with input variables for center, radius, start angle, and how many degrees per attempt.
Vernon Zimmerman You should file/request this at the Hexagon Idea Center.
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